0.9.9, they are attributes of the mission itself and apply both to cargo and to passengers: 0.9.9, the illegal and stealth attributes apply only to cargo and should be children of the cargo definition. Smaller values of probability result in larger average cargo sizes. You can experiment with values using a tool like this one and supplying values for r (the second value) and p (the third value). This produces numbers that are generally somewhat low but can occasionally be quite high, if you want to every once in a while have massive cargo missions, for example. If three numbers are given, a random number will be chosen by adding the first number to a random number chosen from a negative binomial distribution with the given number of successes needed and probability. If two amounts are given instead of one, that means that a random amount should be chosen in between those two numbers (inclusive). That is, it will attempt to pick a commodity that would make sense as an export from the one system to the other. If the given cargo name is the word random, a basic commodity type will be chosen based on the relative commodity prices at the source and destination system. "Food" might be replaced by "canned fruit" or "evaporated milk". If is one of the standard commodity names defined in the "trade" data, it will be replaced by a random one of the specific names for that commodity, e.g. This specifies the cargo that you are carrying. dialog messages contained in the missionįor example, the mission description might be, "Deliver to by.These placeholders will be substituted in any text in the following places: = the name of the first ship in the last npc block in the mission description.= the deadline in conversational form ("the DDth of Month").= the deadline for the mission (in the format "Day, DD Mon YYYY"). = planet (or ship) where mission was offered.In order to refer to those randomly chosen elements in descriptive text, you can use the following placeholders: Text replacementsĬertain characteristics of a mission, such as the cargo or the destination planet, may be chosen at random. On (offer | complete | accept | decline | defer | fail | visit | stopover | enter )Įach of these parts of the mission description is described in detail below. This combination of attributes makes the shuttle a good choice for players who want to ferry passengers and carry some light cargo.Npc (save | kill | board | assist | disable | "scan cargo" | "scan outfits" | evade | accompany). It also has the second best cargo space of the three. The Shuttle has the highest bunk space of the three with six bunks, three more than the Star Barge and four more than the Sparrow. It is similar in speed, turning, and acceleration to the Sparrow and is the second fastest of the three starter ships. Shuttles are not designed to be able to withstand combat, but are usually fast enough to be able to get out of harms way. It is the cheapest of the three and is well suited for missions such as courier and light transport missions. The Shuttle is one of the three ships available at the start of the game, along with the Sparrow and the Star Barge. These are the standard outfits initially equipped on each Shuttle.
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